Christof Stanits mechaniac Drawing; 3D characters Location: Vienna, Austria Language(s):
English, German Member Since: October 2003 Last Updated: 1 October 2009 Portfolio Views: 11000 Chosen as Favorite: 21
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Gimme a Break! Maya, Photoshop, ZBrush December 2008
this is a character i did years ago with maya and photoshop. It consisted of only a polygonmodel and a 1024 colormap. I never was too happy with it. So i dug him out again and used Zbrush to up all his features.
I rigged it in maya using the setup machine, applied some up to date shaders and rendered with mental ray.