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Christof Stanits
mechaniac
Drawing; 3D characters


Location:
Vienna, Austria

Language(s):
English, German

Member Since:
October 2003

Last Updated:
1 October 2009

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Gimme a Break!
Maya, Photoshop, ZBrush
December 2008


   
this is a character i did years ago with maya and photoshop. It consisted of only a polygonmodel and a 1024 colormap. I never was too happy with it. So i dug him out again and used Zbrush to up all his features.

I rigged it in maya using the setup machine, applied some up to date shaders and rendered with mental ray.
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