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<title>mechaniac's CGPortoflio Gallery</title>
<link>http://mechaniac.cgsociety.org/gallery/</link>
<description>mechaniac's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>RISEN PC Games Cover</title>
	<link>http://mechaniac.cgsociety.org/gallery/764593</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g44/53744/53744_1242569233_small.jpg"><br><br>This is the cover image for the current german PC Games. <br />
It´s featuring RISEN the new game by Piranha Bytes who are responsible for creating the Gothic game series.<br />
We at Lemonaut are doing the promotional Artwork for the game and were very happy to be trusted with the creation of this cover artwork. <br />
The background is an ingame screenshot. The character was done with maya and heavily detailed with Zbrush. I used a lot of textures on this character and mixed normal, displacement and bump maps to get the detail in. Shave and a haircut for the beard, hair eyebrows and eyelashes.<br />
I hope you like it.<br />
<img src="http://i65.photobucket.com/albums/h220/mechaniac12/PC_games_cover_01.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Sun, 17 May 2009 09:07:16 +0000</pubDate>
	</item>
	<item>
	<title>Jungle Scene</title>
	<link>http://mechaniac.cgsociety.org/gallery/760268</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g44/53744/53744_1241557477_small.jpg"><br><br>another one of my sketchbook pages, done with fineliners, scanned and colored in Photoshop]]>
	</description>
	<pubDate>Tue, 05 May 2009 16:04:40 +0000</pubDate>
	</item>
	<item>
	<title>Blind Chicken Promo Poster</title>
	<link>http://mechaniac.cgsociety.org/gallery/740751</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g44/53744/53744_1236847796_small.jpg"><br><br>This is the promotional Poster we did at Lemonaut Creations for advertising a beneficial online game to raise funds for the &quot;Hilfsgemeinschaft der Blinden und Sehschwachen Österreichs&quot;<br />
The game is about raising the awareness of removing obstacles in public space to help the blind.<br />
We did this project pro bono as we think this is a very important matter. Not only us artists are very dependant on our eyesight. So watch out and help whereever you can.<br />
Made in maya and composited in Photoshop.<br />
<br />
<img src="http://i65.photobucket.com/albums/h220/mechaniac12/chicken_poster_final.jpg" border="0" alt="" /><br />
<br />
<img src="http://i65.photobucket.com/albums/h220/mechaniac12/chicken_shot_01.jpg" border="0" alt="" /><br />
]]>
	</description>
	<pubDate>Thu, 12 Mar 2009 03:50:12 +0000</pubDate>
	</item>
	<item>
	<title>Skin Symphony Secrets: Skeletons, Snakes & Spirals</title>
	<link>http://mechaniac.cgsociety.org/gallery/740744</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g44/53744/53744_1236846733_small.jpg"><br><br>Tattoo Splasher drawn while waiting for the rendering to complete. Markers in Sketchbook. Black backgound filled in Photoshop.]]>
	</description>
	<pubDate>Thu, 12 Mar 2009 03:32:29 +0000</pubDate>
	</item>
	<item>
	<title>In Love</title>
	<link>http://mechaniac.cgsociety.org/gallery/721397</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g44/53744/53744_1232554503_small.jpg"><br><br>This is an image created with the main characters of an upcoming shortmovie about sexual education created by Lemonaut Creations in Vienna.<br />
The central characters are a start up couple, who fall in love for the first time and their respective best friends, who give mostly bad advice.<br />
<br />
I created the characters in maya, photoshop and Zbrush and rigged them with the Setup and Face Machine.<br />
<br />
here´s a snapshot of the scene:<br />
<img src="http://i65.photobucket.com/albums/h220/mechaniac12/WIP_gruppenfoto_shot_01.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Wed, 21 Jan 2009 10:15:22 +0000</pubDate>
	</item>
	<item>
	<title>Gimme a Break!</title>
	<link>http://mechaniac.cgsociety.org/gallery/705669</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g44/53744/53744_1228779586_small.jpg"><br><br>this is a character i did years ago with maya and photoshop. It consisted of only a polygonmodel and a 1024 colormap. I never was too happy with it. So i dug him out again and used Zbrush to up all his features.<br />
<br />
I rigged it in maya using the setup machine, applied some up to date shaders and rendered with mental ray.]]>
	</description>
	<pubDate>Mon, 08 Dec 2008 23:39:49 +0000</pubDate>
	</item>
	<item>
	<title>Tigerwall</title>
	<link>http://mechaniac.cgsociety.org/gallery/697243</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g44/53744/53744_1226865381_small.jpg"><br><br>A concept for a mural i did for my nephews room. He´s 2 years old and loves tigers. So there had to be one in. Doing the mural was actualy very uncomftortable because it was done on the wall underneath a window, so that the tiger was at the same height as my nephew. <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Sun, 16 Nov 2008 19:56:25 +0000</pubDate>
	</item>
	<item>
	<title>Walker</title>
	<link>http://mechaniac.cgsociety.org/gallery/697242</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g44/53744/53744_1226865107_small.jpg"><br><br>this is one of my sketchbook Illustrations. I love to sit down after a hard days work of pushing polygons and do sketches with no particular purpose. <br />
Most of the time I don´t have a particular concept in mind, but rather start sketching interesting forms and see how it evolves. I try to find a dynamic pose and define a characert out of it, then I add an environment and if I am happy with the results i put it into Photoshop for coloring. Most of the time the coloring is done weeks after the initial sketch has happened.]]>
	</description>
	<pubDate>Sun, 16 Nov 2008 19:51:49 +0000</pubDate>
	</item>
	<item>
	<title>Sunage Illustration 1</title>
	<link>http://mechaniac.cgsociety.org/gallery/540859</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/53744/53744_1190035230_small.jpg"><br><br>this is one of the many illustrations i did for the upcoming rts game sunage. it depicts one of the 3 main races in the game and had to portray their generall evil appearance and visualize their weapons and tactics.<br />
after some thumbnails to define the layout a sketch was made with pencil and markers. The final image was made with photoshop<br />
here`s a small making of anim:<br />
<img src="http://i65.photobucket.com/albums/h220/mechaniac12/Sunage_01_makingof.gif" border="0" alt="" /><br />
have fun,<br />
stan]]>
	</description>
	<pubDate>Mon, 17 Sep 2007 13:21:21 +0000</pubDate>
	</item>
	<item>
	<title>Matrix Renderded</title>
	<link>http://mechaniac.cgsociety.org/gallery/398426</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/53744/53744_1156775012_small.jpg"><br><br>I always thought that matrix is not a realistic movie( wohoo). I dont mind all of mankind enslaved and lying in tubes as an environment friendly energy source. Or The Messiah doing kungfu in his head with robot sentinels dressed as bodyguards.  But hackers just dont look like carrie ann moss!]]>
	</description>
	<pubDate>Mon, 28 Aug 2006 14:23:35 +0000</pubDate>
	</item>
	<item>
	<title>Dirty Turtles</title>
	<link>http://mechaniac.cgsociety.org/gallery/287493</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/53744/53744_1129880962_small.jpg"><br><br>I´ve received so many questions regarding my avatar, that i had to come up with the project those two were used in.<br />
The Dirty Turtles were initially created for a Touchscreen Game and afterwards reused for a Ringtone Commercial that never aired, because the current &quot;Axel F&quot; commercial is so popular that they decided to not take it off air.<br />
The animation thats seen as my avatar was made by me to simply test the setup of the characters. The ringtone company liked it that much, that they decided to use it for a TV commercial. The image displayed here is not an actual frame of the animation, but more a promotional pic rendered at a higher resolution.<br />
The background is renderd in several layers and the depth of field effect has been made afterwards in Photoshop. For the sky I´ve used a matte painting with cartoony clouds.<br />
The whole spot was done with maya and rendered with Mental Ray using Final Gathering. For those interested, the animation can be seen on my webpage.<br />
]]>
	</description>
	<pubDate>Fri, 21 Oct 2005 07:49:28 +0000</pubDate>
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